1. You may challenge the player one or seven positions above you on the ladder. When you first join the ladder you may challenge any player at any position on the ladder for your first challenge.
2. All games should be played within 7 days of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins.
3. You should play your game at a mutually convenient time. If your timings do not coincide (one person can only play work days 9-5 and the other only evenings and weekends) and you CANNOT agree, then you MUST play your match on a weekday commencing between 7.00pm and 9.00pm. This will be known as a 'compulsory match time'.
4. If the person being challenged offers 3 different 'compulsory match times' (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID.
5. If the person being challenged cannot offer 3 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.
6. If either party is more than 20 minutes late in attending an agreed match then the late or non attender loses the match.
7. If you make a successful challenge you swap your name with the person you beat. Therefore you may jump (or drop) up to two positions at a time.
8. All games will be best of 5 games, English Rules. Please also decide what will happen if your court time runs out during the game.
9. Prior to playing, please check with your opponent if you want the match to double up as a internal league match, if both you are in the same league.
10. If no result has been recorded by two thirds of the way through the challenege period a reminder is emailed to both parties.
11. If no result has been recorded by the end of the challenge period a warning is sent to record the result within 3 days 'grace period'.
12. If no result has been recorded by the end of the grace period the challenger automatically wins.
13. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences.
14. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit.
15. Games played before the challenge was actually made are allowed, up to 7 days prior to challenge date. This allows a 'historic' game to be recorded.
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